Here
we discuss the main ideas of Software Engineering for Software
as a Service(SaaS) course by edX.
This course teaches the fundamentals for engineering long-lasting
software using
Agile techniques and
Ruby on Rails.
Hardware
designs
are finished before manufactured and shipped to the respective
vendors. If there is a bug in the hardware the only solution is to
change the whole Hardware.
Also the quality of the hardware diminishes with time and the cost of
upgrade seems to be infinitely. Hardware prototypes aim at
verification -ensuring that hardware meets the specifications.
On
contrary, Software
evolves over time and if there is a bug in a software only a software
update is required to eradicate the bug. And cost of upgrade seems to
be nearly zero. Software prototypes aims with validation, since
unlike hardware; customers can demand and receive changes to
software.
There
are two kinds of softwares: Legacy
S/W and
Beautiful
S/W.
Legacy
s/w
are those which satisfies users needs but difficult to evolve due to
design inelegance or antiquated technology.Currently, 60% of s/w
maintenance cost is used for adding new functionality to the legacy
s/w and only 17% for bug fixing.
Beautiful
s/w meets customer needs and are easy to evolve.
Yet,
there is a third kind of software known as Unexpectedly
short-lived code that doesn't
meet customers’ requirements.
First one is Waterfall model. The levels in waterfall model are:
- Requirement
specification
- Design
- Construction(implementation
or coding)
- Integration
- Testing
and debugging
- Installation
- Maintenance
The second one is Spiral model. In this model, a prototype is built in every phase discussed above and then developed in each phase.
- Determine the objectives, alternatives, and constraints on the new iteration.
- Evaluate alternatives and identify and resolve risk issues.
- Develop and verify the product for this iteration.
- Plan the next iteration.
This
also helps in back tracking, reversing or revising the process.
The third is Agile model. The key features of this model are:
- Embraces change as a fact of life: continuous improvement vs. phases.
- Developers continuously refine working but incomplete prototype until customers happy, with customer feedback on each iteration (every ~2 weeks).
- Agile emphasizes Test-Driven Development (TDD) to reduce mistakes, written down User Stories to validate customer requirements, Velocity to measure progress.
Testing
and Formal methods
Testing
cannot be exhausting. Testing has many levels:
- The base thing is called unit testing. That's testing to see if a single method does what's expected.
- The next level is module or functional testing to test across individual units, like with across classes versus within a class.
- Integration testing is to try and see if a bunch of modules communicate correctly. It's a more narrow interface., and each time when we add one of these things, we're assuming the one below does that work.
- Finally, at the top is system or acceptance testing, tests weather the whole program meet what the customer wants it to do.
Types
of Testing:
- Coverage testing specifies the percentage of code paths that have been tested.
- Regression testing is used to automatically rerun old tests to ensure that the current version still works at least as well as it used to.
- Continuous integration testing, which means the entire program is tested every time new code is checked in, versus later phases.
Formal
methods starts with formal specification and prove program
behavior follows software specification. These are mathematical
proofs, either done by a person or done by a computer using either
automatic theorem proving or model checking.
Testing and formal methods reduce the risks of errors in designs.
Both hardware and software engineers developed four fundamental mechanisms to improve their productivity:
Testing and formal methods reduce the risks of errors in designs.
Both hardware and software engineers developed four fundamental mechanisms to improve their productivity:
- Clarity via conciseness
- Synthesis
- Reuse
- Automation and Tools
Software as a Service (SaaS)
Software as a Service (SaaS) delivers software and data as a service over the Internet, usually via a thin program such as a browser that runs on local client devices instead of binary code that must be installed and runs wholly on that device. Eg: searching, social networking, and videos.
The reasons for SaaS
- Users don’t have to worry about hardware compatibility issues and version of the operating system.
- No worries about losing data at remote site.
- SaaS is appropriate for the group of users to interact with the same data.
- When data is large or updated frequently, it is simpler to centralize data.
- Only a single copy of the server software runs in hardware, which avoids the compatibility hassles for developers.
Service oriented Architecture(SOA)
SaaS is a special case of a software architecture where all components are designed to be services. SOA actually means that components of an application act as interoperable services, and can be used independently and recombined in other applications.The contrasting implementation is considered a 'software silo', which rarely has APIs to internal components.SaaS has 3 demands on infrastructure,
- Communication- Allow customers to interact with the services.
- Scalability- Fluctuations in demand during new services to add users rapidly.
- Dependability- Service and communication available at any time.
Collections of commodity small-scale computers connected by commodity Ethernet switches- clusters, offeres scalable and much cheaper serving.The public cloud services or utility computing offers computing, storage, and communication at pennies per hour.
Cloud
Computing
Cloud
Computing provides the scalable and dependable hardware computation
and storage for SaaS. Cloud computing consists of clusters of
commodity servers that are connected by local area network switches,
with a software layer providing sufficient redundancy to make this
cost-effective hardware dependable.